A cornerstone of effective communication is that who you relay your message to is as important as what your message is. For example, you can convey the same basic information in many different ways, and you should consider doing that when communicating with a variety of audiences. If you don’t, your message won’t be received as effectively and consistently as you’d hoped.

In this second installment of PR Facepalm, we’ll look at the importance of identifying your audiences and customizing your message to tailor to them.

It’s Not What you Say, It’s How you Say It

In PR one thing we do often is act as a bridge between parties, connecting them and initiating discourse for an exchange of ideas. Most often that is between a party we represent and another party, usually a media outlet or reporter. And frequently, this is done via an interview; in-person, via phone, through e-mail, etc. Interviews are a golden opportunity to prepare your spokesperson to drive home your message in a forum that can be uber-effective; if you are willing to put in the effort.

Working with video games, one of the most frustrating things is seeing a great interview opportunity squandered because it wasn’t handled correctly. For example, the kiss of death for any interview is to not consider the tastes and personalities of the people who will be reading said interview when it runs. If you’re doing an interview for a business publication, then it’s perfectly fine to use marketing speak and boast sales numbers, because that’s what that audience is interested in hearing; it will resonate with them. But if you’re doing an interview for an outlet that is read by males age 18-35, with no interest in investing or portfolios, and you hit them with the A-List material from last quarter’s shareholder PowerPoint presentation, then you’ve got a problem.

The reason is because that audience doesn’t care about those sales numbers, and they can see right through that marketing speak. And in the end if all you’re offering is sales stats and rehashed lines from your most recent press release, then you’re not providing any real substance to the discussion and your future communications with this audience will likely fall on deaf ears. There’s a reason why people fast forward through commercials on their DVRs, or why they mute their speakers when an ad comes on before some Internet video they want to watch – these things are boring, and they get in the way of what the audience came for in the first place.

In spite of these obvious facts, the trend continues. You’ll see an interview with a gaming exec, featured in a gaming outlet, that looks like it should have run in the Wall Street Journal. Or you’ll see a thinly veiled attempt at a “blog” and “corporate transparency” that looks like it was generated by an automated press release writing program. And what results from that? The last thing you want to hear when you reach out to an audience – indifference. Readers who want five minutes of their lives back after reading that boring interview, reporters who won’t be so quick to respond to your email next time you pitch an interview their way, and worst of all, no momentum as a result of all the time you put into arranging this great opportunity for your team.

So the next time you want to pitch an interview for your executive, or someone involved in the creation of your game, take the time to do the legwork! Research the outlet you want to pitch to, find out how they’ve been covering games that are similar to yours, learn how their readers have responded to this coverage (comments make this a snap) and identify your opportunity. Pick out what your game could benefit from in terms of coverage with this outlet, then use your knowledge of what the readers want and what your message can provide to make that connection. Then, tailor your messaging and spokesperson to knock it out the park. Make the most out of your chances; it will result in fewer facepalms when all is said and done!

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